The Taleron

In a time unknown, from a place unknowable, the gods of the Taleron came to this place and saw that it was fit for them to rule over. And they fashioned a holy mountain for their throne, and set mortals in the living world to worship them; and they set one of their number in the outer darkness, lest strange gods should come and wrest this their dominion from them.

— A passage sometimes used as a creed among Taleron worshippers.

Taleron is the Celadian name given to the pantheon of the higher and lower planes; it is also (perhaps more properly) the name given to the twelve greater gods of that pantheon (as accounted by Imperial theology, at any rate): Asara, goddess of love, and Talera, goddess of family; Micara, goddess of justice, and Eknys, god of war; Darom, god of making, and Ferugh, god of commerce; Katris, goddess of storms and the sea, and Mairene, goddess of wilds and woodlands; Abar, god of knowledge, and Irari, goddess of time; Hothos, god of fear, and Veidras, god of death.

The myriad lesser gods of the Taleron are held to be attendant deities to the greater gods. While some positions in this hierarchy are obvious and universally accepted, some are much less clear. Arguing about the place of a particular minor deity is almost a theological pastime.

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Taleron Worship

Most worshippers of the Taleron give their devotion primarily to a single patron deity—usually chosen because of family tradition or relevance to the individual’s vocation. It is believed that one’s patron will claim the worshipper’s soul and speak on their behalf when they stand in judgement before Veidras, if the worshipper has been faithful. Changing patron deities is therefore a risky proposition.

While most of the twelve greater gods of the Taleron are those with the largest followings, some hold preeminence because of the importance of their roles (e.g. Hothos, Veidras), and some are widely worshipped by ordinary folk, but not by adventurers (e.g. Talera).

A number of lesser gods have larger followings than some of the greater gods, either in general or among some particular population (such as adventurers). Some of the most notable lesser deities are Dalemannen, god of travellers; Daxan, the trickster; Irtana, goddess of arts and crafts; Kuram, god of violent death; Mazad, god of honour and just warfare; Perha, goddess of merciful deaths; Rahel, god of the sun; and Rall, hero-deity of strength. Together with Veidras, Perha and Kuram are known as the Three Deaths.

Gods of the Taleron

As is their due, the twelve greater gods—the Taleron, properly so called—are listed first.

Abar

Alignment
Neutral
Domains
Knowledge, Magic, Mind, Protection
Favoured weapon
Dagger
Titles
God of Knowledge; God of Magic; Learned One
Keywords
discovery, education, intelligence, knowledge, magic, wisdom
Sacred places
Libraries
Adjective
Abarite

Lord of mysteries, arcana, and the study of the unknown, Abar is revered by many mortals and respected by all of his fellow deities. He is also the patron of all who seek knowledge and who dispense it wisely. Despite his widespread worship, Abar has a relatively small clergy; his followers are mostly found seeking out, preserving, and sharing new knowledge, for good or ill, rather than preaching.

Very few single-purpose temples or shrines to Abar exist; mostly, one finds libraries that also happen to host Abarite lectures, or reading desks carved with prayers for understanding and knowledge. Adventurers often revere him as the god of magic, though this is a relatively minor aspect in the minds of common folk.

Abar is usually depicted as an elderly male (of varying race), carrying a book.

Asara

Alignment
Chaotic Good
Domains
Chaos, Charm, Good, Protection
Favoured weapon
Dart
Titles
Goddess of Love and Passion; The Ruling Lady
Keywords
love, passion, romance, sex
Sacred places
Flower gardens
Adjective
Asaran

Revered in all parts of the world and under many different names, Asara is the Ruling Lady of the unruly passions of the heart and body.

Other deities are concerned with such matters as marriage and the raising of children; Asara’s concern is for the affections of the heart, not the rules and customs that surround it. Indeed, many ascribe to Asara the blame for infidelities and jealousies. However, she is also praised for the selfless devotion inspired by romantic passion.

Darom

Alignment
Lawful Good
Domains
Artifice, Creation, Good, Law
Favoured weapon
Warhammer
Titles
God of Making; The Maker
Keywords
building, crafting, design
Sacred places
Workshops
Adjective
Daromite

Master craftsman to the gods, Darom and his attendant deities craft the tools of the gods, their celestial mansions, even (so Darom’s followers say) the planes themselves. In his province are all who make, fashion, and build up (especially things of a practical more than aesthetic nature), though some crafts are more specifically overseen by his attendant deities.

The clergy of Darom are often found assisting other orders in building temples, forging tools, and other projects. They also bless construction sites and aid in the raising of all manner of buildings. Temples of Darom are always sturdy, functional buildings, whatever their size; all manner of crafts are conducted in the forges and workshops attached to the larger ones. His clergy are likewise practical, and a traveller entering a temple of Darom will often be greeted promptly by a cleric who will attempt to ascertain why they have come, and to meet their needs.

Eknys

Alignment
Neutral Evil
Domains
Destruction, Evil, Strength, War
Favoured weapon
Battleaxe
Titles
God of War; Lord of Battle
Keywords
battle, strife, violence, war
Sacred places
Battlefields
Adjective
Eknysian

Eknys is the god of war and strife, and probably the most widely worshipped of the evil-aligned gods of the Taleron. It is not his nature to care for just causes or chivalrous conduct in war; Eknys cares only for the conflict itself, and anyone who goes to war for whatever reason had best seek his blessing if they want to win.

Even so, Eknys is not a mindless patron of slaughter (for that, see Kuram); battle tactics and well-laid plans are within his province. Clerics of Eknys are very common among the advisors of lords and generals for this reason. Many are commanders of armies in their own right.

Ferugh

Alignment
Neutral
Domains
?
Favoured weapon
Sling
Titles
God of Commerce; Wealth-bringer
Keywords
commerce, money, negotiation, numbers, trade, wealth
Sacred places
Harbours and counting-houses
Adjective
Ferughan

Being the god of wealth and commerce makes Ferugh a popular god indeed. His icons are seen practically everywhere that business is conducted; in Celadia, the usual sort is two outstretched hands, one empty and one holding coins.

Diplomats and emissaries are also common among his worshippers, for a treaty and a business deal have much in common. To many worshippers of Ferugh, the act of negotiating, haggling, and striking a deal is a better reward than the money. (Many, but not all!)

Hothos

Alignment
Chaotic Evil
Domains
Chaos, Darkness, Death, Evil
Favoured weapon
Heavy flail
Titles
God of Terror; Lord of Fear and Pain
Keywords
danger, darkness, fear, pain, terror, undead
Sacred places
Sites of disasters, massacres, etc.
Adjective
Hothotic

Hothos is one of the twelve greater gods of the Taleron, not because he is widely worshipped, but because he is the patron of all fears. Prayers to Hothos are usually of the averting kind rather than the invoking kind.

Dread Hothos, I am afraid;
Be satisfied and pass me by today.

Such prayers are muttered by those menaced by feared presences, hidden dangers, and lurking terrors in the darkness. Feared presences, hidden dangers, and lurking terrors in the darkness also happen to be the preferred weapons of his small but devoted following. He is known to have been worshipped, for instance, by assassins who were a little fonder of their work than is typical. And unsurprisingly, a number of his clerics spend their time as… assassins who are a little fonder of their work than is typical.

Though not a death god per se, Hothos is associated with death—and undeath—because of the fear these things inspire in mortals. Spectral undead in particular are associated with him. Howlers are also his creatures.

Irari

Alignment
Lawful Neutral
Domains
Law, Knowledge, ?
Favoured weapon
Spear
Titles
Counter and Measurer; Goddess of Time; Keeper of Ages
Keywords
fate, inevitability, time
Sacred places
?
Adjective
Irarian

Irari, the goddess of time, rose to prominence as one of the twelve greater gods of the Taleron during the year of the Darkened Sun. Prior to that, in Celadia and elsewhere, the solar worship of Rahel had been much more prominent, and Irari was his attendant, merely counting his journeys and keeping his records.

Nowadays, the situation is reversed. With the Darkened Sun inevitably shaking faith in the sun god, the constant march of time itself has inspired more followers and brought Irari to prominence. Now Rahel, and his nocturnal counterpart Laqua, are called Irari’s attendants.

This is not wholly an innovation; devout Irarians have long claimed that their goddess is greater than the other gods, for though she sets herself apart from their struggles and labours, she sets the times and boundaries within which they act, right down to scheduling when lives come into the hands of the Three Deaths (Veidras, Perha and Kuram). This claim has now gained mainstream acceptance, however.

Katris

Alignment
Chaotic Neutral
Domains
Air, Chaos, Water, Weather
Favoured weapon
Javelin
Titles
Sea-Lady; Storm-Queen; Tempestuous One
Keywords
lightning, ocean, sea, storm
Sacred places
Rocky cliffs and promontories
Adjective
Katrisian

Katris is the wild and tempestuous goddess of storms and the sea. Sailors are known to speak of her in familiar terms (as if of a passionate but inconstant lover) that shock followers of more prim and proper gods. Clerics of Katris are, if anything, worse than the sailors. Mysticism, the practice of intimate communion with the deity, is widespread among them, often taking the form of throwing themselves into stormy seas and trusting to be washed ashore hours or even days later.

Mairene

Alignment
Neutral
Domains
Earth, Plant, ?
Favoured weapon
Quarterstaff
Titles
Goddess of the Wild; Holly-queen; Lady of the Trees
Keywords
forest, trees, wilderness
Sacred places
?
Adjective
Mairenean

Once the Holly-queen, one of the Triad, Mairene is now the Taleron goddess of wilds and woodlands.

Micara

Alignment
Lawful Good
Domains
Good, Law, Protection
Favoured weapon
Light shield or heavy shield
Titles
Arbiter; Goddess of Justice; Merciful Judge; The Just
Keywords
honesty, justice, mercy, truth
Sacred places
Law courts
Adjective
Micaran

Talera

Alignment
Neutral Good
Domains
Community, Good, Healing, Protection
Favoured weapon
Quarterstaff
Titles
Goddess of Community and Family; The Good Mother
Keywords
community, compassion, family, home, providing
Sacred places
Hearths
Adjective
Talerian

Etymologically, Talera’s name and the word ‘Taleron’ (the ‘family’ of gods) are both related to a root word for ‘family’; common folklore links the two by also giving the name Talera to the hall of the gods, ruled by the goddess Talera, who oversees her domain from her wooden chair by the hearth.

Generally, worshippers of Talera do not stress obligation and loyalty when they speak of family; she is the Good Mother, not the Godmother. Her doctrine is about care, providing, and the warmth and safety of home. There are nonetheless a few who take a more community-centred view, focusing on responsibility to the common good. This variation is well illustrated in Talerian folktales, which sometimes seem to contradict each other: one will be about a misbehaving child who is nonetheless welcomed home and cared for, while another will be about the dire consequences afflicting someone who refused to pull their own weight in a community.

Veidras

Alignment
Lawful Evil
Domains
Death, Evil, Law
Favoured weapon
Heavy mace
Titles
Accuser; God of the Dead; Grim Judge; Lord of the Grave
Keywords
condemnation, death, judgement, undead
Sacred places
Cemeteries
Adjective
Veidratic

Veidras is the Lord of the Grave, the greatest of the Three Deaths (Veidras, Perha, and Kuram). All souls come to Veidras when they die, and they must plead their case before the Grim Judge. While a minority of his worshippers hold that Veidras is a harsh but fair judge, most of his followers, as well as followers of other gods, say that he delights in nothing more than condemning souls to eternal torment.

The worship of Veidras is normally conducted at small shrines carved from dark stone, rather than in temples. Shrines are normally found in or near cemeteries, or occasionally, near rivers, especially river mouths (symbolising the inevitable flow of life and its end). Despite this lack of major places of worship, the Veidratic clergy are strikingly unified in their doctrines and practices, although, as with any of the darker gods, schismatic and cultic elements exist and seek to push their own views of death onto others. Midnight is his sacred hour.

Clerics of Veidras have no compunctions about the raising of undead, seeing it as but another means of serving punishment upon the souls of the departed. In contrast, only on very rare occasions would they consider raising a mortal from the dead.

It is not commonly agreed whether Veidras has any minions peculiar to his service. Some say that he is aided by legions of canine beasts (possibly hell hounds) that bring the souls of the dead to their judgement, but others say that there is only one such, and it is Kuram.


One other god is acknowledged to be the equal of the greater gods in power, but he is forever outcast from among them.

Sorokan

Alignment
Neutral Evil
Domains
Darkness, Evil, ?
Favoured weapon
Titles
Dark One; God of Shadows; Outcast
Keywords
darkness, shadow
Sacred places
?
Adjective
Sorokanic; Gorothic

Sorokan is the Dark God, the most wholly evil and despised force in the cosmos. Every god of whatever bent is united against him.

This animosity stems from time uncounted, when Sorokan was simply one of the Taleron; the most powerful of them, by some accounts. At the dawn of time, the gods of the Taleron came to this world (fashioned it from nothing, according to some; found it already existing, say others). They established their realm and rule over it, and set Sorokan to watch over the outer darkness to ensure no other gods came to wrest power from them.

Wandering alone in the outer darkness for timeless ages, Sorokan’s heart grew twisted and hateful. In secret, he created the shadow realm, as a mockery of the living world, which some say he wanted to supplant with his own creation. But his most terrible creation was a blade forged of utter darkness: Na-Daca.

Bearing this blade, Sorokan came before the other gods, and demanded with scarcely veiled threats that they bow down before him and acknowledge him their lord. The gods were incredulous and yet afraid; but Larasal laughed and mocked him. But Sorokan brandished Na-Daca, the blade that might slay even a god, and he struck down Larasal. As the God of Music died, still he defied Sorokan. The other gods now knew fear of death for the first time, and some would have fled; but they rallied, and together they overcame Sorokan and deprived him of his blade.

Sorokan was then cast out from among them, though the exact nature of his banishment—where he was sent and whether he might ever return—is debated by theologians. Also unknown is the fate of the hideous blade Na-Daca; no other of the gods would take it up, but it may be that they could not destroy it and have perforce hidden it away for all time.

To speak Sorokan’s name is considered unlucky or even blasphemous, so various euphemistic names are used instead. The most common in the Celadian tongue is Goroth (which is Sorokan, corrupted to Thorogan or Thorog, and then reversed). Even these are rarely spoken; Sorokan is simply called the Dark One, and his followers (who are few, but widespread) are Darkservants.


The remaining gods of the Taleron pantheon are listed alphabetically below.

Dalemannen

Alignment
Neutral
Domains
Protection, Travel, ?
Favoured weapon
Club
Titles
God of Travellers; Traveller’s Friend
Keywords
roads, travelling, voyages
Sacred places
Crossroads
Adjective
Dalemannic

The Traveller’s Friend is honoured as the companion and protector of all who travel the roads, sail the waterways, or walk untrod paths in the wilds. He is also named the messenger of the gods, protector of merchants, and variously an attendant deity to Ferugh or Mairene.

Even travellers who do not specifically worship Dalemannen will generally honour (or at least pay lip service to) Dalemannen’s Code, which prescribes good behaviour for, and towards, travellers. Among other things, the Code requires the sharing of food, fire, and advice about the road with any in need. Notably, the Code only outlaws indiscriminate banditry; many highway robbers consider themselves faithful servants of the Traveller’s Friend!

Dalemannen is particularly revered by the nomadic halflings, and his usual appearance is like one of them: a short, merry figure on a simple cart pulled by a donkey. His alignment is Neutral; while he has more chaotic worshippers than lawful ones, Dalemannen’s Code is observed by all those truly faithful to the Traveller’s Friend.

Daxan

Alignment
Chaotic Neutral
Domains
Chaos, Fire, Luck, Trickery
Favoured weapon
Whip
Titles
The Deceiver; The Trickster
Keywords
deceit, humour, fire, laughter, pranks, theft, trickery
Sacred places
Thieves’ dens
Adjective
Daxanian

One of the most popular of gods, Daxan is somewhat marginalised by the official theology of Celadia. He is, however, universally worshipped in many forms, and has the perpetual adoration of the common folk, in spite of his roguish nature and the best efforts of more strait-laced clergy. Officially, he is an attendant deity of Ferugh, but it is an ill-fitting pigeon hole. In this and other respects, he has much in common with Dalemannen.

Daxan has aspects both genial and malign: he is the god of good humour and of spiteful mischief, of clever pranks and cruel deceit. Tales about him vary widely; he has, for instance, variously been both the companion and the nemesis of Rall. He is also strongly associated with fire, again in both positive and negative aspects, but always unpredictable. Because of their fiery aspects, he is sometimes conflated with Uvoro.

Gulmesh

Alignment
Neutral Evil
Domains
Evil, Strength, Trickery
Favoured weapon
Morningstar
Titles
God of Avarice; God of Hordes; The Many
Keywords
greed, hoarding, minions
Sacred places
Hoards and storerooms
Adjective
Gulmeshian

Attendant to Eknys, Gulmesh is the Many, the patron of all who dominate through weight of numbers and massed resources. Adherents of Gulmesh believe that might makes right, and many makes might. The greedy accumulation of assets and minions is his way.

Gulmesh receives particular reverence from all the goblin races. Cults to him are not uncommon among humans as well, since many humans believe their prolific kind are destined to rule all. He also favours wolves and is the master of their monstrous cousins, such as worgs. Barghests are his servants.

Iasav

Alignment
Neutral Evil
Domains
Evil, Knowledge, Trickery
Favoured weapon
Throwing knives (often poisoned)
Titles
God of Secrets; The Secret Lord
Keywords
concealment, knowledge, misdirection, secrets
Sacred places
Adjective
Iasavite

Iasav is, appropriately, an obscure deity. He is acknowledged in Celadian theology, and accounted an attendant of Hothos. (Some have tried to recast him as an attendant of Abar, but most Abarites strongly object to this.) But he has no publicly known clergy, and no known doctrines not founded in folklore or the teachings of other gods.

Iasavite teachings are said to be that knowledge is to be jealously guarded, and that other seekers of knowledge are to be misled at every opportunity. Knowledge is power and power is to be hoarded, not shared. Such is the common perception; and since he undoubtedly must have genuine followers, somewhere, it is hard to credit that their beliefs could differ too much from this core.

Still, it is not even known whether ‘Iasav’ is the name used for this god by his followers. It is the name used for him in Abarite allegorical tales, in which he appears as a figure representing the jealous guarding of secrets, in contrast with the uncovering and sharing of knowledge that Abar promotes.

Irtana

Alignment
Chaotic Good
Domains
Artifice, Chaos, Good
Favoured weapon
Short sword
Titles
Goddess of Art and Craft; Songstress of the Gods
Keywords
art, beauty, craft, dance, music, poetry
Sacred places
?
Adjective
Irtanian

Irtana is the goddess of arts and crafts, an attendant to Darom and the inheritor of Larasal’s responsibilities. All visual and performing arts fall within her rule, as do crafts practised for aesthetic value rather than the practicality valued in the worship of Darom.

Lillends are her creatures, and Irtana is commonly depicted like one of them. She is said to hold special favour for elves, though it is mostly elves who say this.

Karnai

Alignment
Chaotic Evil
Domains
Chaos, Evil, ?
Favoured weapon
Claw or short sword
Titles
Bringer of Nightmares; Queen of Hags
Keywords
fear, nightmares
Sacred places
?
Adjective
Karnaian

Karnai is the goddess of nightmares, the consort of Hothos. The two of them are often given reverence at the same shrines.

As the Queen of Hags, Karnai is worshipped by nearly all of these loathsome creatures, though her agenda is a mystery to most other mortals. The demonic night hags are her servants and messengers; they are often mounted on the demon-horses punningly called nightmares, though they may also ride howlers, the minions of her consort.

Karnai herself is said to have the aspect of an incomparably foul hag, and many depictions of her go to great and fanciful lengths to make her look as horrendous as possible. Other depictions (particularly those created by worshippers of other gods) simply show her under a hood and cloak, perhaps with a hooked nose protruding.

Kuram

Alignment
Chaotic Evil
Domains
Chaos, Death, Destruction, Evil
Favoured weapon
Greataxe
Titles
God of Violent Death; The Ravener
Keywords
death, destruction, violence
Sacred places
Mass graves and sites of many deaths
Adjective
Kuramic

Kuram is the god of violent and sudden deaths, one of the Three Deaths, along with Veidras and Perha. He is usually depicted as a large and vaguely dog-like beast; it is not unheard of for rustics to merge the aspects of Kuram and the Hound.

The darkness just after dusk is his sacred hour, and any place where many died or are buried is likely to be sacred to him. His worshippers rarely erect visible shrines at such locations, but they meet there nevertheless. The only such places they avoid are old battlefields where worshippers of Eknys are known to come—even though Eknys and Kuram are not opposed to one another by any stretch of the imagination, Kuram’s worshippers prefer absolute privacy for their twilight rituals.

Laqua

Alignment
Neutral
Domains
Chaos, ?
Favoured weapon
Sickle
Titles
Lady of the Moon
Keywords
change, light, moon, night, patterns
Sacred places
?
Adjective
Laquian

Laqua, the goddess and personification of the Moon, is a somewhat contradictory figure. She is an agent of change, yet her wanderings always return to the same patterns. She is commonly portrayed as rebelling against the strictures of Irari, to whom she is an attendant.

Although Laqua herself is Neutral, her clerics cannot be Lawful, and may choose the Chaos domain.

Larasal

Alignment
Chaotic Neutral
Domains
Favoured weapon
Titles
God of Music
Keywords
chant, dance, music, poetry, song
Sacred places
Adjective
Larasalian

Larasal is the dead god of music; while cults devoted to him still exist, Irtana is now the deity responsible for Larasal’s former portfolio.

Larasal was murdered by Sorokan, which act resulted in the latter’s casting out by the other gods. In the moment of his death, Larasal dispersed his divine essence into the flows of magic, so that his power might not be completely lost—an act known as ‘Larasal’s Gift’.

This Gift has enabled mortals to call upon the power of Larasal through music, casting spells that are otherwise beyond the power of the arcane (most notably healing spells). A bard or other character need not revere or even acknowledge Larasal in order to receive the Gift. (Indeed, even in life, Larasal was not overly concerned with the tenets or principles of those who served him.)

Mazad

Alignment
Lawful Neutral
Domains
Law, Nobility, War
Favoured weapon
Unarmed strike
Titles
God of Honour and Just Warfare; Oath-keeper
Keywords
honour, oaths, truth
Sacred places
?
Adjective
Mazadian

Mazad is the paragon of honour, the ideal of the noble warrior. According to legend, in times past he went into battle wielding a sword of pure light, armoured in steel and gold. However, he was tricked by Daxan into promising the Trickster any service he asked for, and Daxan asked that Mazad never again wield a weapon or wear armour.

Mazad kept his word, but became just as feared when fighting unarmed. Some have also said that he became an expert at wielding everyday objects as weapons, but others claim that this would violate his oath and so he only ever fights empty-handed.

Although many gods (including Mazad) are claimed to be the origin of paladinhood, it is almost universally agreed that Mazad was the archetype of the warrior monk.

In this transition, though, his alignment changed from Lawful Good to Lawful Neutral, as he became more focused on the keeping of his word than on mercy and goodness; he therefore sponsors few paladins nowadays.

That said, while Mazad himself is now Lawful Neutral, his clerics cannot be Evil.